Lucha de Sumo

Este ejercicio, simula una lucha de sumo. Los requisitos mínimos son: Utilizar al menos 1 motor, 1 sensor de color / Intensidad de luz reflejada, 1 sensor de ultra sonido. El robot no puede salir del arena donde luchan y debe hacer salir del arena a su oponente. Los Alumnos deben: Definir una estrategia (que Read more about Lucha de Sumo[…]

Video Games And Digital Devices Are Not Keeping Kids Indoors. Blame Science Class For That.

Twenty-First century teachers need to embrace lesson plans that leverage digital tools to help students understand, interpret, and analyze the world in which they live. Unfortunately, doing so is like swimming against the current. Most of the rhetoric around technology is teaching our children to see STEM (Science, Technology, Engineering, and Math) in opposition to Read more about Video Games And Digital Devices Are Not Keeping Kids Indoors. Blame Science Class For That.[…]

The Top Five Unexpected Benefits of Robotics in the Classroom

By Aaron Maurer As teachers, we’re well aware that STEM education is essential in preparing students for today’s world of non-stop innovation. In my 13 years of teaching I’ve seen many curriculum fads come and go, but the use of robotics in the classroom has proven to be a consistent and surefire way to teach Read more about The Top Five Unexpected Benefits of Robotics in the Classroom[…]

1º CONGRESO DE ROBÓTICA – Un aporte federal a la era de la robótica

Durante la jornada tecnológica organizada por la Universidad de La Punta, empresas, emprendedores e instituciones de San Luis y la región tuvieron la oportunidad de compartir sus innovaciones en robótica e impresión 3D. En esta nota, los casos del Grupo Estudiantil de Robótica de la Universidad Nacional de San Juan y la Tecnoteca de Villa Read more about 1º CONGRESO DE ROBÓTICA – Un aporte federal a la era de la robótica[…]